![]() Three new units have been added to their roster, adding a Persian influence to their culturally diverse roster.īased on the beta testing, these buffs have helped the Timurids substantially when controlled by the AI, and helped make the player experience as the Timurids more enjoyable.Three additional regions are now under their control at campaign start.The King’s Purse, the amount of money the faction receives each turn as base income, was substantially increased.As such, they have received several buffs in order to help them out: ![]() An article showing off the entire faction roster will be published here on ModDB on October 22, 2022, so stay tuned if you want a more in-depth description of their roster!Īfter the last update, it became pretty clear that even with all the new stuff the faction had received that the Timurids tended to struggle in the campaign, especially when controlled by the AI. For those of you who are veterans of Medieval II, this campaign should provide a new and reasonably challenging start to sink your teeth into. Boasting a balanced roster of strong cavalry, good infantry, and skilled archers, Georgia stands ready and defiant against all those that would seek to subjugate them! They also have the distinction of having the only horse archer bodyguard unit in the game.Īt campaign start, they have the Mongols to their north, the Turks to the west, and the Persians to the south and east, making their game start a challenging one. That’s right, there is a new faction on the block the Kingdom of Georgia! After removing the Cumans from the mod, I felt that a new faction should take their place, and Georgia became that replacement. I hope people will enjoy playing as the new Mongols and continue the legacy of the great Khans! An article detailing their roster will be published here on ModDB on November 5, 2022. The Mongols have not only returned as a playable faction they now start as an established empire, with extensive territory under their control from game start, and they have an updated unit roster that is a mixture of Mongolian, Steppe, and Asian cultures combined. As such, we felt that we could do the same for the Mongols with the tools and assets we now had available.Īfter running a poll on the mod’s Discord channel, (which you can find here if you’re interested: ROC Discord), the community overwhelming voted in favor of getting rid of the Cuman Khanate and porting over territories and unit models from their faction over to the Mongols, so that is what we did! I know some people may be sad at the fact that the Cumans are now gone, but it was a decision made with community input. However, after bringing in Broken Crescent’s assets into the mod, we were able to overhaul the Timurid’s roster and make it unique and colorful, both in appearance and in demonstrating the cultural diversity of the historical Timur Empire. It made no sense to have two factions with the same roster both be playable, so I choose Timurids over Mongols. At the time, the reason I made this change was simple the Mongols and Timurids had the exact same roster, except the Timurids could recruit Elephant units and the Mongols could not. Now it now combines Stainless Steel 6.4 with Broken Crescent 2.4, and assets from various other mods, into one big mod! However, Roar of Conquest is not simply a merging of various mods into one it also brings its own unique features and mechanics, such as replenishment of Castle units in Cities, an extensive rebalancing of unit stats, better balancing between all factions in the game, new factions and units, and more! So without further ado, on to the update!Īs of this update, the Mongols have returned as a playable faction to Roar of Conquest! A while back, the Mongols were replaced by the Timurids as a playable faction, a decision that some people did not exactly enjoy. For those of you who are new to the mod, Roar of Conquest initially started as a submod of Stainless Steel 6.4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |